26-01-2025 --
I'm setting up a blog today, Sunday. I didn't do much work on the game, actually, none today. Instead I set up this NeoCities page. I hope to have more to show you all soon. Right now I'm going to look around some other people's pages. I gotta get a guestbook up ASAP.
28-01-2025 --
Yesterday evening worked on Gregor, made and implemented a mock-up start screen. Tried to use gitbash but it didn't work well, apparently because my version is 7 years old! Hope to work on it again this evening. Today I'm at work, as a carer, we're going out to the shops. Hope the weather stays nice. Guestbook is implemented, hope you'll sign it! :)
28-01-2025 --
Worked on the game, got in some more placeholder assets and such. Added more lanes, tweaked speed logic.
I'm thinking about scope again, and progression systems. Like, if every "point" you get for your "score" is a more handcrafted experience, that's the kind of game I want to make. But surely that would take forever. Whereas a game with rising numbers can have infinitely more content, but less soul. And of course there's a balance in between. I think there's alot of care to be taken there.
Anyhoo, level 1 is coming along nicely still. Hanging out with my dad tomorrow should be good. I'm tired as hell. :)
29-01-2025 --
Spent the day with my dad, got not too drunk. Worked on the game. Implemented a log/platform and watched my monster of a movement script collapse under its' own weight. Tried a few fixes that mostly made things worse! Glad I implemented git checkponts as of yesterday. I don't like it but I'm really going to have to rethink the whole movement system. Oh well, keeps me busy I suppose. Art class tomorrow, with pastelle colours, looking forward to that. Still tired though! :)